Zirconia

Zirconia is a 2D shooter with weird vehicles and techniques. Take control of non-traditional vehicles such as a hot dog mobile
or an old buggy. There are also more familiar vehicles like the spaceship and bike. Each vehicle can have up to 3 techniques at once:
an offensive, a defensive, and a miscellaneous technique. You may buy these techniques at shops at the end of certain levels.

Features
-
8 vehicles to choose from!
-
use your score to develop stat(s) of your choice (at end of certain levels)
-
pick from up to 3 techniques (buy these at end-of-level shops) and 2 passives
-
over 50 enemies, 35+ levels, 90+ techniques in all
-
puzzle-like elements in certain levels
Controls: 1P
- WASD = movement
- space = shoot
- shift = hold to move faster (consumes fuel)
- 1 = T1
- 2 = T2
- 3 = T3
System
Requirements:
Windows 98 or higher, 500Mhz CPU, 800x600
display, 128MB RAM, 40 MB disk space, .NET framework
Download
Download Zirconia (7.2 MB) here.
Instructions: Unzip the file you downloaded to any folder. Run ZirconiaSetup. Then follow the onscreen instructions.
Progress Chart
date started: 09/19/04 version 1.0 finished: 12/15/04
| Date |
Task |
P |
| 09/17/04 |
Initial planning |
|
| 09/19/04 |
Simple movement (1P) |
|
| 09/21/04 |
Player shots (basix) |
|
| 09/24/04 |
Enemy movement, collisions |
|
| 09/26/04 |
Vehicle select screen, player anim. |
|
| 09/28/04 |
Enemy anim, enemy shots |
10% |
| 09/29/04 |
Quantities of enemies |
|
| 09/30/04 |
1st level |
|
| 10/04/04 |
Starting techniques |
|
| 10/05/04 |
Items, some conditions |
15% |
| 10/07/04 |
1st boss |
|
| 10/09/04 |
Shop |
|
| 10/10/04 |
2P support, player death |
20% |
| 10/14/04 |
3rd level |
|
| 10/16/04 |
levels 4-6 |
|
| 11/02/04 |
artwork: enemies |
30% |
| 11/07/04 |
artwork: background |
|
| 11/09/04 |
artwork: techs, passives, misc. |
35% |
| 11/12/04 |
coding: techs & passives |
|
| 11/15/04 |
coding: enemy techniques |
40% |
| 11/18/04 |
coding: background & enemy spawn |
|
| 11/20/04 |
level objectives up to 22lvl, speech
|
50% |
| 11/22/04 |
finished objectives, sound FX, point value display |
60% |
| 11/25/04 |
testing levels |
|
| 11/28/04 |
artwork: remaining techs |
65% |
| 11/30/04 |
coding: remaining techs |
70% |
| 12/03/04 |
remaining vehicles, death system |
|
| 12/08/04 |
2nd Quest, more testing |
80% |
| 12/11/04 |
final testing |
90% |
| 12/15/04 |
housekeeping: clean up SFX, music,
get rid of copyrighted stuff, make no-music version
|
100% |
| |
|
|
|