Archived News
								July 30, 2005
								Tasks complete: 
								
									- most of the positive status FX 
 
									- deck shuffling (init and when you run out of cards)
 
									- the first batch of the sound FX 
 
									- variable usage and cooldown times
 
									- screen scrolling and timer functions
 
									- warning and error messages
 
								 
								July 22, 2005
								Implemented a delay after using a card.  This is so that you may see what your opponent is about to use.  Also did boosting effects and mouse wheel selection of cards. 
								July 9, 2005
								Coins have been implemented, and displaying cards on the screen also.  One basic card has been done (Power).  Going on vacation for a week+, so no updates for a while. 
								July 5, 2005
								Class Enemy and Shot are finished, and some basic sound FX are complete.  Basic collision detection is implemented too.  Next up is working on the items (coins) that are picked up.   
								June 29, 2005
								Class Player has been implemented, and also title screen music and basic player movement are complete.  
								June 23, 2005
								The 1st pass of the player select screen, deck select screen, and opponent select screen are done.  
								June 19, 2005
								Finished the title screen and most of the vehicle select 
									screen for Zirconia 2: Battle.  
								June 14, 2005
								Our site has been redesigned, we have a new look! Title and vehicle select 
									screen are being worked on for Zirconia 
										2: Battle. 
								June 10, 2005
								Finally decided on a game engine to use: HGE. It pretty much has everything 
									necessary for building a 2D game (even sound!).
								 
								May 23, 2005
								After lots of toying around with ideas, I've decided on my next project. It will 
									be a 2D shooter in the style of Zirconia 2, but it be a 'vs.' game, where you 
									indirectly battle a computer opponent.
								 
								May 15, 2005
								Quixotic Mayhem version 1.0 
									released! Try to beat all the minigames!
								 
								May 7, 2005
								More playtesting and difficulty tweaking for 
										Quixotic Mayhem. 
								Apr 17, 2005
								About finished with 'polishing'. There is a new font and the squares look better 
									now.
								 
								Apr 6, 2005
								All mini-games of Quixotic Mayhem complete. Now onto the polishing...
								 
								Mar 10, 2005
								On spring break here, so just doing some easy stuff like working on the 
									mini-game title screens for Quixotic 
										Mayhem.
								 
								Mar 3, 2005
								Act 2 mini-games are complete. Gonna release a beta version.
								 
								Feb 25, 2005
								Lots of content population being done for Quixotic 
										Mayhem. 250 picto-word puzzles and 800 musix zone questions added.
								 
								Feb 16, 2005
								Loading and saving of games complete. Decided on 5 save slots.
								 
								Feb 12, 2005
								Act 1 mini-games complete.
								 
								Jan 26, 2005
								Completion of instruction screen and 1st mini-game.
								 
								Jan 16, 2005
								Decided on VB.NET for next project. Would've liked to use DirectX but that 
									didn't turn out so good. Too many unidentifyable errors were being received.
								 
								Jan 5, 2005
								My next project will be a 60+ mini-game collection! These mini-games will have 
									no relation to each other... In one, you could be swatting flies; in another, 
									you could be trying to unscramble a word! It will be named 
										Quixotic Mayhem.
								 
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